Required skills
analytical skills to:
analyse documentation and images to inform implementation of editing techniques
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
initiative and enterprise skills to exercise a high level of creative ingenuity in games design and innovation
literacy and numeracy skills to:
develop games design and technical design documents
write instructions for the normal and competent operation and testing of all games features and permutations
management skills to manage teams in order to effectively extract useful feedback
planning and organisational skills to:
appropriately refer decisions to a higher project authority for review and endorsement
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required games development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to undertake practical, technical and desktop research into editing for the 3-D environment
self-management skills to:
deliver required tasks without specific guidance
prioritise and manage own work against project plan or schedule
teamwork skills to contribute to and work in a collaborative team
learning skills to accept peer and client feedback and make improvements
technical skills to:
use correct file formats and archiving procedures
resolve basic hardware, software and other technical issues associated with video editing and production
visualise and develop concepts.
Required knowledge
digital editing and rendering processes and techniques
capabilities and constraints of digital editing and rendering software
human resources required in the process of creating games, and their respective skills and technology requirements
OHS requirements for:
ergonomics, such as lifting
electrical safety
materials handling
physical hazards
risk and critical path management
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.